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<span id="openzim-page-title" class="mw-page-title-main"><span class="mw-page-title-main">Motion analysis</span></span>
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<div id="mw-content-text" class="mw-body-content mw-content-ltr" lang="en" dir="ltr"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><p><b>Motion analysis</b> is used in <a href="Computer_vision" title="Computer vision">computer vision</a>, <a href="Image_processing" class="mw-redirect" title="Image processing">image processing</a>, <a href="High-speed_photography" title="High-speed photography">high-speed photography</a> and <a href="Machine_vision" title="Machine vision">machine vision</a> that studies methods and applications in which two or more consecutive images from an image sequences, e.g., produced by a <a href="Video_camera" title="Video camera">video camera</a> or <a href="High-speed_camera" title="High-speed camera">high-speed camera</a>, are processed to produce information based on the apparent motion in the images. In some applications, the camera is fixed relative to the scene and objects are moving around in the scene, in some applications the scene is more or less fixed and the camera is moving, and in some cases both the camera and the scene are moving.
</p><p>The motion analysis processing can in the simplest case be to detect motion, i.e., find the points in the image where something is moving. More complex types of processing can be to <a href="Video_tracking" title="Video tracking">track a specific object</a> in the image over time, to group points that belong to the same rigid object that is moving in the scene, or to determine the magnitude and direction of the motion of every point in the image. The information that is produced is often related to a specific image in the sequence, corresponding to a specific time-point, but then depends also on the neighboring images. This means that motion analysis can produce time-dependent information about motion.
</p><p>Applications of motion analysis can be found in rather diverse areas, such as surveillance, medicine, film industry, automotive crash safety,<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> ballistic firearm studies,<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> biological science,<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> flame propagation,<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> and navigation of autonomous vehicles to name a few examples.
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<div class="mw-heading mw-heading2"><h2 id="Background">Background</h2></div>


<p>A video camera can be seen as an approximation of a <a href="Pinhole_camera" title="Pinhole camera">pinhole camera</a>, which means that each point in the image is illuminated by some (normally one) point in the scene in front of the camera, usually by means of light that the scene point reflects from a light source. Each visible point in the scene is projected along a straight line that passes through the camera aperture and intersects the image plane. This means that at a specific point in time, each point in the image refers to a specific point in the scene. This scene point has a position relative to the camera, and if this relative position changes, it corresponds to a <i>relative motion in 3D</i>. It is a relative motion since it does not matter if it is the scene point, or the camera, or both, that are moving. It is only when there is a change in the relative position that the camera is able to detect that some motion has happened. By projecting the relative 3D motion of all visible points back into the image, the result is the <i><a href="Motion_field" title="Motion field">motion field</a></i>, describing the apparent motion of each image point in terms of a magnitude and direction of velocity of that point in the image plane. A consequence of this observation is that if the relative 3D motion of some scene points are along their projection lines, the corresponding apparent motion is zero.
</p><p>The camera measures the intensity of light at each image point, a light field. In practice, a digital camera measures this light field at discrete points, <a href="Pixels" class="mw-redirect" title="Pixels">pixels</a>, but given that the pixels are sufficiently dense, the pixel intensities can be used to represent most characteristics of the light field that falls onto the image plane. A common assumption of motion analysis is that the light reflected from the scene points does not vary over time. As a consequence, if an intensity <i>I</i> has been observed at some point in the image, at some point in time, the same intensity <i>I</i> will be observed at a position that is displaced relative to the first one as a consequence of the apparent motion. Another common assumption is that there is a fair amount of variation in the detected intensity over the pixels in an image. A consequence of this assumption is that if the scene point that corresponds to a certain pixel in the image has a relative 3D motion, then the pixel intensity is likely to change over time.
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<div class="mw-heading mw-heading2"><h2 id="Methods">Methods</h2></div>
<div class="mw-heading mw-heading3"><h3 id="Motion_detection">Motion detection</h3></div>
<p>One of the simplest type of motion analysis is to detect image points that refer to moving points in the scene. The typical result of this processing is a binary image where all image points (pixels) that relate to moving points in the scene are set to 1 and all other points are set to 0. This binary image is then further processed, e.g., to remove noise, group neighboring pixels, and label objects. <a href="Motion_detection" class="mw-redirect" title="Motion detection">Motion detection</a> can be done using several methods; the two main groups are differential methods and methods based on background segmentation.
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<div class="mw-heading mw-heading2"><h2 id="Applications">Applications</h2></div>
<div class="mw-heading mw-heading3"><h3 id="Human_motion_analysis">Human motion analysis</h3></div>
<p>In the areas of <a href="Medicine" title="Medicine">medicine</a>, sports,<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> video surveillance, physical therapy,<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> and <a href="Kinesiology" title="Kinesiology">kinesiology</a>,<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> human motion analysis has become an investigative and diagnostic tool. See the section on <a href="Motion_capture" title="Motion capture">motion capture</a> for more detail on the technologies. Human motion analysis can be divided into three categories: human <a href="Activity_recognition" title="Activity recognition">activity recognition</a>, human motion tracking, and analysis of body and body part movement.
</p><p>Human activity recognition is most commonly used for <a href="Video_surveillance" class="mw-redirect" title="Video surveillance">video surveillance</a>, specifically automatic motion monitoring for security purposes. Most efforts in this area rely on state-space approaches, in which sequences of static postures are statistically analyzed and compared to modeled movements. Template-matching is an alternative method whereby static shape patterns are compared to pre-existing prototypes.<sup id="cite_ref-aggarwal_8-0" class="reference"><a href="#cite_note-aggarwal-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup>
</p><p>Human <a href="Motion_capture" title="Motion capture">motion tracking</a> can be performed in two or three dimensions. Depending on the complexity of analysis, representations of the human body range from basic stick figures to volumetric models. Tracking relies on the <a href="Correspondence_problem" title="Correspondence problem">correspondence</a> of image features between consecutive frames of video, taking into consideration information such as position, color, shape, and texture. <a href="Edge_detection" title="Edge detection">Edge detection</a> can be performed by comparing the color and/or contrast of adjacent pixels, looking specifically for discontinuities or rapid changes.<sup id="cite_ref-fan_9-0" class="reference"><a href="#cite_note-fan-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> Three-dimensional tracking is fundamentally identical to two-dimensional tracking, with the added factor of spatial calibration.<sup id="cite_ref-aggarwal_8-1" class="reference"><a href="#cite_note-aggarwal-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup>
</p><p>Motion analysis of body parts is critical in the medical field. In postural and <a href="Gait_analysis" title="Gait analysis">gait analysis</a>, joint angles are used to track the location and orientation of body parts. Gait analysis is also used in sports to optimize athletic performance or to identify motions that may cause injury or strain. Tracking software that does not require the use of optical markers is especially important in these fields, where the use of markers may impede natural movement.<sup id="cite_ref-aggarwal_8-2" class="reference"><a href="#cite_note-aggarwal-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-green_10-0" class="reference"><a href="#cite_note-green-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading3"><h3 id="Motion_analysis_in_manufacturing">Motion analysis in manufacturing</h3></div>
<p>Motion analysis is also applicable in the <a href="Manufacturing" title="Manufacturing">manufacturing</a> process.<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> Using high speed video cameras and motion analysis software, one can monitor and analyze <a href="Assembly_lines" class="mw-redirect" title="Assembly lines">assembly lines</a> and production machines to detect inefficiencies or malfunctions. Manufacturers of sports equipment, such as baseball bats and hockey sticks, also use high speed video analysis to study the impact of projectiles. An experimental setup for this type of study typically uses a triggering device, external sensors (e.g., <a href="Accelerometers" class="mw-redirect" title="Accelerometers">accelerometers</a>, strain gauges), data acquisition modules, a <a href="High-speed_camera" title="High-speed camera">high-speed camera</a>, and a computer for storing the synchronized video and data. Motion analysis software calculates parameters such as distance, velocity, acceleration, and deformation angles as functions of time. This data is then used to design equipment for optimal performance.<sup id="cite_ref-masi_12-0" class="reference"><a href="#cite_note-masi-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading3"><h3 id="Additional_applications_for_motion_analysis">Additional applications for motion analysis</h3></div>
<p>The object and <a href="Feature_detection_(computer_vision)" class="mw-redirect" title="Feature detection (computer vision)">feature detecting</a> capabilities of motion analysis software can be applied to count and track particles, such as bacteria,<sup id="cite_ref-Borrok_13-0" class="reference"><a href="#cite_note-Borrok-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Borrok2_14-0" class="reference"><a href="#cite_note-Borrok2-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> viruses,<sup id="cite_ref-ame_15-0" class="reference"><a href="#cite_note-ame-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> "ionic polymer-metal composites",<sup id="cite_ref-Park_16-0" class="reference"><a href="#cite_note-Park-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Phillips_17-0" class="reference"><a href="#cite_note-Phillips-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> micron-sized polystyrene beads,<sup id="cite_ref-Nott_18-0" class="reference"><a href="#cite_note-Nott-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup> aphids,<sup id="cite_ref-Kay_19-0" class="reference"><a href="#cite_note-Kay-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup> and projectiles.<sup id="cite_ref-aiaa_20-0" class="reference"><a href="#cite_note-aiaa-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup>
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<div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div>
<ul><li><a href="Mechanography" title="Mechanography">Mechanography</a></li>
<li><a href="Structure_from_motion" title="Structure from motion">Structure from motion</a></li>
<li><a href="Video_motion_analysis" title="Video motion analysis">Video motion analysis</a></li>
<li><a href="X-ray_motion_analysis" title="X-ray motion analysis">X-ray motion analysis</a></li></ul>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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